A few weeks ago I got the chance to review the LEGO Hulkbuster: Ultron Edition set over on the Toy Photographers blog. To support the review I created several shots with the Hulkbuster.
Here is a peak behind the curtain of how I processed one of the shots from that review in Photoshop. Its not super detailed as that would take way too long (there are 21 layers to this shot), but should give a bit of an insight into the process of taking a photo from in-camera to a finished shot in my world.
Hopefully by the end experienced Photoshopers will know how I did it, and newer folks will have a starting place to start looking up tutorials online on how to accomplish each step.
So, lets jump in.
To start off, let me set the scene. I was in Ontario at my in-laws farm. My father-in-law was thinning out some trees, and burning the branches in his fire pit. The smoke from the smoldering fresh leafs created some epic smoke. So first chance I got I set up the Hulkbuster model down-wind from the fire pit. I used natural light - no strobes or reflectors used. This led to this out-of-camera shot:
I then selectively sharpened the head and chest of the Hulkbuster with a high-pass filter on its own layer with the overlay blend mode, and a layer mask.
The rays were created using the radial blur filter. This is the trickiest technique and the hardest to explain in text, so If anyone is really interested I can do a separate tutorial on just that process.
I also added really basic glow to the knee repulsors with a simple soft blue brush with a transparent opacity.
If you want more information, pop the question into the comments below and I'll do my best to answer. If you want me to do this with any other images, let me know that as well!