Thursday, November 15, 2018

Farewell, Stan Lee

I was saddened to hear about the loss of Stan Lee earlier this week.  Stan contributed strongly to the world of story telling, and bringing the ideas of fantasy, science fiction, and super heroes to our culture.  Without his creative genius it is quite possible I would not have as many toys to photograph today.  I certainly would not have all of the Marvel characters than make up a significant percentage of my art.

The universe he created, and the characters and stories that inhabit it, has been a source of escape, entertainment, and inspiration for me.  My world would be smaller without the Marvel Universe.

Thanks for the heroes, Stan.  Rest in peace.

Tuesday, November 13, 2018

BTS: Hulk v Deadpool

This post was originally  written for

Taking a peak behind the scenes is a great way to learn about how other artists get the types of shots they do. To get tips, tricks, and see the madness behind the genius.  That’s the goal of this post: to give you all a peak behind the scenes of how I captured one of my own recent shots, Hulk v Deadpool.

Specifically, this shot:

Behind The Idea

The idea for this shot came to me while I was playing “Strict Parent” for my son, by supervising the cleaning of his room.  While he put away his toys, I picked up his Marvel Legends Iron Man and started posing it (ya know, to pass the time). I eventually put him in a dropkick pose, which I really liked.  I filed the pose  in my fuzzy brain for later use.

“Later” came the next day when my wife needed some ideas for a location to get a shot (non-toy, sadly) of her own.  I recalled a location just up the mountains from our house called Jesse Brown’s Cabin that would be perfect for her needs.  So we made plans to go there the very next day.

Since I now had plans for an awesome location, I flushed out my own concept, and decided it was best served with Deadpool getting the drop(-kick) on Hulk.

Behind the Location

Jesse Brown’s Cabin is located around mile marker 270 on the Blue Ridge Parkway.  It is a field with an old building, a lonely tree, lots of woods nearby, and it is in the mountains, so it’s the perfect place to be.

It looks like this:

When I arrived, and did what I could to help my wife get her shot (my primary goal for the trip), it was time for me to play.  So I grabbed my action figures, scouted the scene, and picked a location. The criteria for location selection was three fold:

  • The perspective made the figures look life size to the cabin, which was about 100ft from the cabin itself.
  • The cabin was at a flattering angle, so it looked good in the frame
  • The sun was behind me, and therefore shining on the figures. (Take advantage of free light when you can get it!)

Behind The Setup

Since the shot is an action shot, I needed to find a way to support Deadpool mid-kick.  To accomplish this I used a technique I learned from FathersFigures at the Toy Safari in Oregon:  14 gauge black solid-core wire.
I got the wire at Lowes and the budget friendly price of $14 for 50ft.  I keep a couple lengths about 6-8 inches long in my camera bag for moments such as this.  For Hulk I pushed the wire into the seam in his upper back, then created a loop at the ground level, so Hulk is leaning back against the wire, which keeps him from falling over.

Note that I could have saved myself some post-processing if I hid Hulks wire behind his leg, but I didn’t notice that until I got home.  An oversight you can hopefully take advantage of!

For Deadpool I slipped the wire behind his utility belt, and jammed the other end into the ground.  It took a bit of maneuvering to get the one wire to hold him where I wanted, but I eventually got it.

Along the way I learned a handy tip.

Behind The Handy Tip

 I added a small loop to the wire tucked under Deadpool’s belt.  This gave a wider surface for him to rest on, and help him stable in mid air.  Without it he would flop around the wire like a rag doll.
Told you it was handy.

Behind The Camera

All that was left to do in the field was point the camera and shoot.  I don’t remember the camera settings, but luckily for you, it is irrelevant anyway (unless you have my exact camera body, lens, and lighting conditions).  The important part is I took the shot from a very low position, and I zoomed in, so the compression effect of the longer focal length ensures the cabin stays an appropriate size in the background.

After that it is just a matter of exposing properly, and clicking the shutter.

Now we’re off to post-processing!

Behind Photoshop
Before we get going, this is where this post gets highly technical.  Not everyone enjoys post processing, and others can’t get enough of it.  So if you are not a post-processor you can just read the titles of the next sections and get an idea of my methodology. If you are a Photoshop junkie like myself, you may get some useful nuggets from reading the text that you can use in your own work.

Either way, however,  for this wire technique to work you will at least have to remove the wires in post-processing.

Behind The Image Cleanup

The first step is to clean up the image to remove those wires, and get ride of unsightly blemishes.

For this I exclusively used the clone stamp and the spot healing brush.  I started by removing the wires from the image. Then I cleaned up some spots on the plastic.  I have gotten into the habit of removing the joints from my figures, so I did that step here as well.  Again, all with the clone stamp and spot healing brushes.

This is what I ended up with:
Note that I also sharpened the image by using a high-pass filter on a new layer, blended with the overlay blend mode.

Behind 90s Pop Culture References

Expression really helps sell the fake of an image.  The Hulk action figure has a generic angry smash face.  Since he was being kicked in the jaw I wanted to give him a more specific expression. So introduced him to a blast from the 1990s, aka Smash Mouth.  To accomplish this I used the Liquify tool to massage his face into a mid-kick-to-the-jaw expression.

A simple touch, but one that gives the shot more realism.  The little details matter.

Behind The Motion

Since Deadpool is in the air mid-dropkick, I wanted to give a subtle sense of movement.  I accomplished this by introducing a motion blur.

I made the blur by selecting Deadpool, and putting that selection on its own layer.  Then I used the Path Blur filter to generate the motion blur effect. Then I dropped the opacity of the blur layer to match the scene.

Behind The Dodging and Burning

Next step was to work on the atmosphere of the scene by doing a little dodging and burning. If you are not familiar with the term it basically means selectively lightening (dodging) and darkening (burning) parts of an image.    I did this to drop the brightness of the background, as well as to add some shadows to the figures (enhance those muscles).

This was accomplished by adding a couple Brightness/Contrast adjustment layers, and using layer masks to apply the darkening to select parts of the scene.  One was to darken the background, and the shadows on Hulk. The other was to add contrast to Hulk and Deadpool.

Behind The Colour Grading

When one is making images one should be true to their vision.  My personal vision and style has muted tones, a desaturated look, and a bit of grit to it.  This step applies the colour grading to get these muted tones. If your style doesn’t match that, feel free to ignore this step, or salt to taste.

This was done using three types of adjustment layers.  First a Color Lookup Table adjustment layer to introduce some orange tones, and lower the blues.  Then a Black and White adjustment layer at 50% opacity to desaturate the images. Finally some Hue/Saturation adjustment layers with layer masks to fine tune some color changes to select parts of Deadpool.

Behind The Finishing Touches

So this brings us to the finishing moves for the image.  First I added a texture layer with overlay blend mode, to add some variations in tones around the scene to give a more dynamic feel to the image.  Finally I added a slight vignette to the edges (blank layer, gradient tool with black to darken the edges, and adjust opacity to taste).

The end result is the image we started this post with:  Hulk v Deadpool:

In Conclusion

So that’s it – my whole process to get from an idea in my head to a finished image.  The image ended up looking as I envisioned, which is a nice bonus.

I hope you were able to get some useful tips out of reading about my process that you can use in your own images.  If you do use any, or have tips of your own, please tell me about them in the comments below.


Tuesday, October 30, 2018

The Rules Of DEIMOS

(This article originally ran on the blog, and is reprinted here, well, cause I wrote it, and I like it.)  
I know what you are thinking: “What is DEIMOS, and why does it have rules?”  Furthermore your thoughts likely lean towards “Why do I care?”, and “anything on Netflix?” 
The answer are, in reverse order “No, your favourite shows were removed yesterday!”, and “I’ll get to that, hold your horses.”
First I need to tell you a story.
Is It A Short Story?
Yes it is (tho I have a tendency to wander in my thoughts, so stay close and hold on.)
So I have listened to the Toy Photographers Podcast since the very first episode.  Frequently the host, James Garcia, interviews various folks about their toy photography activities.  One of the questions I remember being asked more than once (at least I think it was more than once – I didn’t take notes) was something along the lines of: “Do you have any rules for your toy photography?”  
Basically, do you stay true to the source material, or does anything go?
The first time I heard that question, my response was a rather smug and snarky “no rules!”   However the more I thought about it, the more I realized there are, in fact, some rules I seem to follow in my work.  So I decided I’d write them down and explore just what makes my universe tick.
Originally I was going to reveal these shocking and stunning insights during my podcast interview, but I’ve never been asked to appear on the show.  Fiddlesticks! 
(As an aside, I am not sure what it takes to get onto the show, but apparently a subtle nod from across the room at the Oregon Toy Safari in James’s general direction while he’s looking away and eating a Tim Tam is not enough.  Next time I am going to try holding the Tim Tams before I give him that subtle nod, and maybe a playful wink and maybe add in a come-hither look.)
So, slighted at my changes of audio fame,  I decided I’d answer this question here. 
So, What The Heck is DEIMOS?
I am so glad you asked!
Along the lines of the MCU (Marvel Cinematic Universe) and the DCEU (DC Extended Universe), DEIMOS is  the name that defines the universe my work exists in. It is a name that I invented, while walking thru the mean streets of Zurich 20 minutes ago, so totally legit.  DEIMOS stands for “Dave’s Enigmatic Intersecting Multiverse (Or Something)” It is basically the name for the universe in which reside all of my toy photos.
So now that I have a long term established universe for my work, we can discuss the rules that govern it.
When I say rules, I mean the same definition of rules like the Rule Of Thirds, or the Rules Of Composition – basically, they are guidelines, and can be violated at will if it serves the art.
Also, while I am on a tangent, the following are the rules of DEIMOS.  In no way am I implying that these are rules your work should follow. That would be both incredibly arrogant, and rather boring.  You are free to define the rules of your toy universes anyway that floats your boat. These are mine, and mine only (tho you can borrow them if you like.)
Can We Get To The Rules Now?
Sure, tho like I said, these are more guidelines than actual rules.  Here we go.
Rule 1:   Mixing universes is totally allowed
I haven’t done a lot of mixing of universes, but it is allowed in the DEIMOS.  My Star Wars characters live in the same multiverse as the Marvel characters, so there isn’t really anything preventing them from mixing it up now and then.  It just doesn’t happen often due to the distances of space and time separating the universes.
So once we solve that whole space-time thing, expect a lot more mixing of worlds in my multiverse.
Mixing genres is allowed in DEIMOS, but some care is required to not violate space-time.

Rule 2:  Characters behavior follows their established canon
This basically means that I don’t change characteristics of a given character.  Regardless of where they are placed, Luke Skywalker will always be a good guy. Depending on the age of Luke he may be a whiny brat, or a wise wizard, but always be a good guy.  Furthermore Darth Vader will always be a bad ass with a short fuse. Tony Stark will always be a snarky genius, billionaire, playboy philanthropist.  Ewoks will always be yub nub. (You get the idea.)
This is likely why I, like many others, like Stormtroopers.  Due to their anonymous nature of their helmets, they can be anyone, and have any characteristics, so they can be used for pretty much any situation.
Stormtrooper surfing on a sea of foam

Rule 3:  There is no rule 3
Rule 4:  The characters actions must be plausible to their character
Basically this means that whatever the character is doing, it must be plausible and true to his character.  If Captain America visits the Star Wars universe, he’d still be a good guy. If Darth Vader ever came to earth, he would still be a short tempered death wizard villain, and not, say, a pizza delivery guy.  
No matter where he goes, Vader will always love a good force choke.

Again I am not saying that you can’t make Vader a pizza delivery guy in your universe, just saying it is highly unlikely to happen in mine.  Even if it did happen in mine, he’d still be a short tempered death wizard, so you better tip him very, very well.
Rule 5: Mixing LEGO and action figures is perfectly cromulent
DEIMOS does not discriminate between toys.  They can all mix together as they wish.  I’m not here to judge.
Deadpool watching TV Head

Rule 6:  Humans and Toys Totally Mix
When I talk about my universe, I am not kidding.  I do other work besides toys, and it all works together.  Humans and toys are totally allowed to mix, and not in that Toy Story “living in denial” method. Actual mixing.Dave being held up by Chewbacca.

Anything Else?
So those seem to encompass the rules of my universe, DEIMOS.  There are likely some other rules I go by, like “all elements in the frame must serve the story”, and “No Smurfs. Ever.”  but those govern all my work, not just the toys, so they are not really worth mentioning here.
Do you have rules you follow in your toy photography?  I’d love to hear about them in the comments below.

Monday, October 29, 2018

A Weekend In North Myrtle Beach

I spent last weekend in North Myrtle Beach, South Carolina.  The following are some photos from that trip.

My parents, and my sister, bro-in-law, and nieces were all in North Myrtle Beach for the week.  Since we live just 5 hours away, and normally they are back in Canada at 15+ hours away, we decided to toss the kids in the van and make a long weekend out of it.

Fortuitous timing had the remnants of a hurricane that hit Mexico arrived on our first day, so the weather was cold, windy, and rainy.  Despite the nasty weather we managed to get out to the beach some, including getting the above photo of Deadpool and Hulk enjoying a bro-moment at the beach.

The next day was a bit more friendly weather-wise.  Cool, windy, but dry.  So I went for a 5 mile walk to the closest pier. Along the way I got to see a whole mess of birds.

And the sun finally poking its head out for the first time.

Finally getting to the pier in peak light.

That evening we were gifted with a skim board that my nieces had outgrown.  The next day Zeke took it out into the surf and started to learn how to ride the waves.

He got pretty good at it by the end.

Abigail's speed was on the beach, where she built a castle for Belle (from Beauty And The Beast).
Shortly afterwards we headed back home.  A few short days at the beach, but we made the most of it.

One could say we body slammed it.  Maybe too literally?
Personal note:  Beaches are much more fun with action figures and cameras in hand.

Thursday, October 25, 2018